![]() The available shortcut-keys are the following:ĭon't forget to click Save to save your settings. You may assign a shortcut-key for up to 10 entries. Determine if you want to perfom the entry’s function on a new window or in the same window.Ħ. Also, take into consideration that the size of the image you may enter won’t be changed. In case an image-url is not valid you may encounter delays in every load of game’s pages. Basically the script runs on the Reports Overview -> Attacks screen and goes through each report and grabs looted resources amounts. Avoid entering a url of a page that usually transfers or deletes image-files. This script should be ran on Reports Overview -> Attacks screen. The selected icon will be displayed on the quick bar. In this field you may add an icon’s url or you can pick one from the embedded list. In this field enter a text that will be displayed as a title of your entry when you hover over its name on the quick bar.Ĥ. This name will be displayed on the quick bar.ģ. Note that any script code must have the tag javascript: on the beginning.Ģ. REQUIRED FIELD In this textarea you must enter the url-address of an external link or a javascript code. These options and their uses are as described below:ġ. We then calculate that back to how many troops are required to get as close to that required carry capacity, and show this as an output.From the Settings menu, on the right of the top-bar menu of the game, click on Quick bar option.Ĭlick on Add new link to load a new script.Īdding a new link offers you some various options that you may modify to your will. At that point “a” is distributed so that it gives us the ratio of carry capacity required to get the maximum amount of resources per hour. We keep doing this, until our total revenue does not increase any more. Next up, we do the same, but then with a and a. Our second attempt would be, and our third attempt would be. Given that all scavenges are enabled, we'd start with. Of those three options, we check which gives the highest revenue and keep that one. ![]() With this initial “a” we calculate how much we’d get per hour, and save this in a variable. Once we find that one, we can simply multiply the total capacity by the individual elements of “a” in order to find how much capacity we should send on a given scavenge hunt. Now this is a formula that we could start brute-forcing to find the ideal “a”. Let’s assume “a” to be an array representing the spread of carry capacity over the four scavenges, where the sum of the 4 elements <= 1. This function can be summed four times, with a spread of the iCap (or capacity) for all different ratios. This gives the following formula for resources per hour: iCap * iRatio / ((Math.pow(Math.pow(iCap, 2) * 100 * Math.pow(iRatio, 2), 0.45) + 1800) * df) World information for duration_factor used to figure out the formula. By throwing the data of the duration_factor and game_speed into google sheets and letting sheets calculate a power trendline, I found that the formula is game_speed^(-0.55). On NL73 it’s 0.9045869428, on NLP9 it’s exactly 1. In the 17th century, Yoruba was written in the Ajami script, a form of Arabic script. This seems to be loosely based on the world speed. In this formula, df stands for the duration factor. The following equation is found for the duration of a scavenge: ((Math.pow(Math.pow(iCap, 2) * 100 * Math.pow(iRatio, 2), 0.45) + 1800) * df) Where iCap is the total capacity of all units, and iRatio is 10% for the first hunt, 25% for the second, 50% for the third and 75% for the fourth. In the game javascript the following formula can be found for how much a scavenge brings in: iCap * iRatio ![]() – The name of the world (start of the URL). In order for me to add a world, I need the following information: This calculator was approved on under ticket number T13900636. ![]()
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